query result(189 records)

namesecurityhelp
acct0Syntax: .acct
Display the access level of your account.
additem3Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount
Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.
additemset3Syntax: .additemset #itemsetid
Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.
addmove2Syntax: .addmove #creature_guid [#waittime]
Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.
announce1Syntax: .announce $MessageToBroadcast
Send a global message to all players online in chat log.
aura3Syntax: .aura #spellid
Add the aura from spell #spellid to the selected Unit.
ban3Syntax is: ban <account|ip|character> $NameOrIp $bantime $reason
an account or IP and kick player.
bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s".
baninfo3Syntax is: baninfo <account|ip|character>
atch full information about a specific ban.
bank3Syntax: .bank
Show your bank inventory.
banlist3Syntax is: banlist <account|ip|character> $NameOrIp
earches the banlist for a pattern.
cast3Syntax: .cast #spellid
Cast #spellid to selected target. If no target selected cast to self.
cast back3Syntax: .cast back #spellid
Selected target will cast #spellid to your character.
cast self3Syntax: .cast self #spellid
ast #spellid by target at target itself.
cast target3Syntax: .cast target #spellid
Selected target will cast #spellid to his victim.
combatstop2Syntax: .combatstop [$playername]
top combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername.
commands0Syntax: .commands
Display a list of available commands for your account level.
cooldown3Syntax: .cooldown [#spell_id]
Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).
damage3Syntax: .damage $damage_amount [$school [$spellid]]
Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.
debug anim2Syntax: .debug anim #emoteid
Play emote #emoteid for your character.
debug getvalue3Syntax: .debug getvalue #field #isInt
Get the field #field of the selected creature. If no creature is selected, get the content of your field.
Use a #isInt of value 1 if the expected field content is an integer.
debug playsound1Syntax: .debug playsound #soundid
Play sound with #soundid.
ound will be play only for you. Other players do not hear this.
arning: client may have more 5000 sounds...
debug setvalue3Syntax: .debug setvalue #field #value #isInt
Set the field #field of the selected creature with value #value. If no creature is selected, set the content of your field.
Use a #isInt of value 1 if #value is an integer.
debug standstate2Syntax: .debug standstate #emoteid
Change the emote of your character while standing to #emoteid.
debug update3Syntax: .debug update #field #value
Update the field #field of the selected character or creature with value #value.
If no #value is provided, display the content of field #field.
delticket2Syntax: .delticket all
.delticket #num
.delticket $character_name
all to dalete all tickets at server, $character_name to delete ticket of this character, #num to delete ticket #num.
demorph2Syntax: .demorph
Demorph the selected player.
die3Syntax: .die
Kill the selected player. If no player is selected, it will kill you.
dismount0Syntax: .dismount
Dismount you, if you are mounted.
distance3Syntax: .distance
Display the distance from your character to the selected creature.
explorecheat3Syntax: .explorecheat #flag
Reveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you.
Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.
gm1Syntax: .gm on/off
Enable or Disable GM MODE
gm fly3Syntax: .gm fly on/off
nable/disable gm fly mode.
gm list0Syntax: .gm list
Display a list of available Game Masters.
gm visible1Syntax: .gm visible on/off
Output current visibility state or make GM visible(on) and invisible(off) for other players.
go creature2Syntax: .go creature #creature_guid
eleport your character to creature with guid #creature_guid.
gocreature #creature_name
eleport your character to creature with this name.
gocreature id #creature_id
eleport your character to a creature that was spawned from the template with this entry.
If* more than one creature is found, then you are teleported to the first that is found inside the database.
go graveyard2Syntax: .go graveyard #graveyardId
Teleport to graveyard with the graveyardId specified.
go grid1Syntax: .go grid #gridX #gridY [#mapId]
Teleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).
go object1Syntax: .go object #object_guid
eleport your character to gameobject with guid #object_guid
go trigger2Syntax: .go trigger #trigger_id
Teleport your character to areatrigger with id #trigger_id. Character will be teleported to trigger target if selected areatrigger is telporting trigger.
go xy1Syntax: .go xy #x #y [#mapid]
Teleport player to point with (#x,#y) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.
go xyz1Syntax: .go xyz #x #y #z [#mapid]
Teleport player to point with (#x,#y,#z) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.
go zonexy1Syntax: .go zonexy #x #y [#zone]
Teleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area $namepart
gobject add2Syntax: .gobject add #id <spawntimeSecs>
Add a game object from game object templates to the world at your current location using the #id.
pawntimesecs sets the spawntime, it is optional.
Note: this is a copy of .gameobject.
gobject delete2Syntax: .gobject delete #go_guid
elete gameobject with guid #go_guid.
gobject move2Syntax: .gobject move #goguid [#x #y #z]
Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).
gobject near 3Syntax: .gobject near [#distance]
Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.
gobject target2Syntax: .gobject target [#go_id|#go_name_part]
Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.
gobject turn2Syntax: .gobject turn #goguid
Set for gameobject #goguid orientation same as current character orientation.
goname1Syntax: .goname $charactername
Teleport to the given character. Either specify the character name or click on the character's portrait, e.g. when you are in a group.
gps1Syntax: .gps
Display the position information for a selected character or creature. Position information includes X, Y, Z, and orientation, map Id and zone Id
groupgo1Syntax: .groupgo $charactername
Teleport the given character and his group to you.
guid2Syntax: .guid
Display the GUID for the selected character.
guild create2Syntax: .guild create $GuildLeaderName $GuildName
Create a guild named $GuildName with the player $GuildLeaderName as leader.
guild delete2Syntax: .guild delete $GuildName
Delete guild $GuildName.
guild invite2Syntax: .guild invite $CharacterName $GuildName
Add $CharacterName into a guild $GuildName.
guild rank2Syntax: .guild rank $CharacterName #Rank
Set for $CharacterName rank #Rank in a guild.
guild uninvite2Syntax: .guild uninvite $CharacterName
Remove $CharacterName from a guild.
help0Syntax: .help $command
Display usage instructions for the given $command.
hidearea3Syntax: .hidearea #areaid
Hide the area of #areaid to the selected character. If no character is selected, hide this area to you.
honor add2Syntax: .honor add $amount
Add a certain amount of honor (gained today) to the selected player.
honor addkill2Syntax: .honor addkikll
Add the targeted unit as one of your pvp kills today (you only get honor if it's a racial leader or a player)
honor update2Syntax: .honor update
Force the yesterday's honor fields to be updated with today's data, which will get reset for the selected player.
hover3Syntax: .hover #flag
Enable or disable hover mode for your character.
Use a #flag of value 1 to enable, use a #flag value of 0 to disable hover.
idleshutdown3Syntax: .idleshutdown #delay|cancel
Shut the server down after #delay seconds if no active connections are present (no players) or cancel the shutdown if cancel value is used.
info0Syntax: .info
Display server version and the number of connected players.
itemmove2Syntax: .itemmove #sourceslotid #destinationslotid
Move an item from slots #sourceslotid to #destinationslotid in your inventory
Not yet implemented
kick2Syntax: .kick [$charactername]
Kick the given character name from the world. If no character name is provided then the selected player (except for yourself) will be kicked.
learn3Syntax: .learn #parameter
Selected character learn a spell of id #parameter.
learn all3Syntax: .learn all
Learn all big set different spell maybe useful for Administaror.
learn all_crafts2Syntax: .learn crafts
Learn all professions and recipes.
learn all_default1Syntax: .learn all_default [$playername]
Learn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests.
learn all_gm2Syntax: .learn all_gm
Learn all default spells for Game Masters.
learn all_lang1Syntax: .learn all_lang
Learn all languages
learn all_myclass3Syntax: .learn all_myclass
Learn all spells and talents available for his class.
learn all_myspells3Syntax: .learn all_myspells
Learn all spells (except talents and spells with first rank learned as talent) available for his class.
learn all_mytalents3Syntax: .learn all_mytalents
Learn all talents (and spells with first rank learned as talent) available for his class.
levelup3Syntax: .levelup [$playername] [#numberoflevels]
Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.
linkgrave3Syntax: .linkgrave #graveyard_id [alliance|horde]
Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).
list creature3Syntax: .list creature #creature_id [#max_count]
Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.
list item3Syntax: .list item #item_id [#max_count]
Output items with item id #item_id found in all character inventories, mails and auctions. Output item guids, item owner guid, owner account and owner name. Will be output maximum #max_count items. If #max_count not provided use 10 as default value.
list object3Syntax: .list object #gameobject_id [#max_count]
Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.
loadscripts3Syntax: .loadscripts $scriptlibraryname
Unload current and load the script library $scriptlibraryname or reload current if $scriptlibraryname omitted, in case you changed it while the server was running.
lockaccount0Syntax: .lockaccount [on|off]
Allow login from account only from current used IP or remove this requirement.
lookup area1Syntax: .lookup area $namepart
Looks up an area by $namepart, and returns all matches with their area ID's.
lookup creature3Syntax: .lookup creature $namepart
Looks up a creature by $namepart, and returns all matches with their creature ID's.
lookup faction3Syntax: .lookup faction $name
ttempts to find the ID of the faction with the provided $name.
lookup item3Syntax: .lookup item $itemname
Looks up an item by $itemname, and returns all matches with their Item ID's.
lookup itemset3Syntax: .lookup itemset $itemname
Looks up an item set by $itemname, and returns all matches with their Item set ID's.
lookup object3Syntax: .lookup object $objname
Looks up an gameobject by $objname, and returns all matches with their Gameobject ID's.
lookup quest3Syntax: .lookup quest $namepart
Looks up a quest by $namepart, and returns all matches with their quest ID's.
lookup skill3Syntax: .lookup skill $$namepart
Looks up a skill by $namepart, and returns all matches with their skill ID's.
lookup spell3Syntax: .lookup spell $namepart
Looks up a spell by $namepart, and returns all matches with their spell ID's.
lookup tele1Syntax: .lookup tele $substring
Search and output all .tele command locations with provide $substring in name.
maxskill3Syntax: .maxskill
ets all skills of the targeted player to their maximum values for its current level.
Mod32Value3Syntax: .Mod32Value #field #value
Add #value to field #field of your character.
modify arena3Syntax: .modify arena #value
dd $amount arena points to the selected player.
modify aspeed1Syntax: .modify aspeed #rate
Modify all speeds -run,swim,run back,swim back- of the selected player to "normalbase speed for this move type"*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 10.
modify bit1Syntax: .modify bit #field #bit
Toggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.
modify bwalk1Syntax: .modify bwalk #rate
Modify the speed of the selected player while running backwards to "normal walk back speed"*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 10.
modify drunk1Syntax: .modify drunk #value
Set drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state.
modify energy1Syntax: .modify energy #energy
Modify the energy of the selected player. If no player is selected, modify your energy.
modify faction1Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagid
Modify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.
modify honor1Syntax: .modify honor $amount
Add $amount honor points to the selected player.
modify hp1Syntax: .modify hp #newhp
Modify the hp of the selected player. If no player is selected, modify your hp.
modify mana1Syntax: .modify mana #newmana
Modify the mana of the selected player. If no player is selected, modify your mana.
modify money1Syntax:
modify money #money
money #money
Add or remove money to the selected player. If no player is selected, modify your money.
#gold can be negative to remove money.
modify morph2Syntax: .modify morph #displayid
Change your current model id to #displayid.
modify mount1Syntax:
modify mount #id #speed
isplay selected player as mounted at #id creature and set speed to #speed value.
modify rage1Syntax: .modify rage #newrage
Modify the rage of the selected player. If no player is selected, modify your rage.
modify rep2Syntax: .modify rep #repId (#repvalue | $rankname [#delta])
ets the selected players reputation with faction #repId to #repvalue or to $reprank.
f the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified.
ou can use '.pinfo rep' to list all known reputation ids, or use '.lookup faction $name' to locate a specific faction id.
modify scale1 
modify speed1Syntax:
modify speed #rate
speed #rate
Modify the running speed of the selected player to "normal base run speed"*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 10.
modify spell1 
modify swim1Syntax: .modify swim #rate
Modify the swim speed of the selected player to "normal swim speed"*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 10.
modify titles1Syntax: .modify titles #mask .titles #mask Allows user to use all titles from #mask. #mask=0 disables the title-choose-field
movegens3Syntax: .movegens
Show movement generators stack for selected creature or player.
mute1Syntax: .mute $playerName $timeInMinutes
Disible chat messaging for any character from account of character $playerName at $timeInMinutes minutes.
namego1Syntax: .namego $charactername
Teleport the given character to you.
neargrave3Syntax: .neargrave [alliance|horde]
Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).
notify1Syntax: .notify $MessageToBroadcast
Send a global message to all players online in screen.
npc add2Syntax: .npc add #creatureid
Spawn a creature by the given template id of #creatureid.
npc additem2Syntax: .npc additem #itemId <#maxcount><#incrtime><#extendedcost>r
Add item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost.
npc addweapon3Not yet implemented.
npc allowmove3Syntax: .npc allowmove
Enable or disable movement for the selected creature.
npc changelevel2Syntax: .npc changelevel #level
Change the level of the selected creature to #level.
#level may range from 1 to 63.
npc delete2Syntax: .npc delete
Delete the selected creature from the world.
npc delitem2Syntax: .npc delitem #itemId
Remove item #itemid from item list of selected vendor.
npc factionid2Syntax: .npc factionid #factionid
Set the faction of the selected creature to #factionid.
npc flag2Syntax: .npc flag #npcflag
Set the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.
npc info3Syntax: .npc info
Display a list of details for the selected creature.
The list includes:
GUID, Faction, NPC flags, Entry ID, Model ID,
Level,
Health (current/maximum),
- Field flags, dynamic flags, faction template,
Position information,
and the creature type, e.g. if the creature is a vendor.
npc move2Syntax: .npc move [#creature_guid]
Move the targeted creature spawn point to your coordinates.
npc name2Syntax: .npc name $name
Change the name of the selected creature or character to $name.
Command disabled.
npc playemote3Syntax: .npc playemote #emoteid
Make the selected creature emote with an emote of id #emoteid.
npc setmodel2Syntax: .npc setmodel #displayid
Change the model id of the selected creature to #displayid.
npc setmovetype2Syntax: .npc setmovetype [#creature_guid] stay/random/way [NODEL]
Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn.
ake sure you use NODEL, if you want to keep the waypoints.
npc spawndist2Syntax: .npc spawndist #dist
Adjust spawndistance of selected creature to dist.
npc spawntime2Syntax: .npc spawntime #time
Adjust spawntime of selected creature to time.
npc subname2Syntax: .npc subname $Name
Change the subname of the selected creature or player to $Name.
Command disabled.
npc textemote3Syntax: .npc textemote #emoteid
Make the selected creature to do textemote with an emote of id #emoteid.
npc whisper1Syntax: .npc whisper #playerguid #text
ake the selected npc whisper #text to #playerguid.
password0Syntax: .password $old_password $new_password $new_password
Change your account password.
pinfo2Syntax: .pinfo [$player_name] [rep]
Output account information for selected player or player find by $player_name. If "rep" parameter provided show reputation information for player.
plimit3Syntax: .plimit [#num|-1|-2|-3|reset|player|moderator|gamemaster|administrator]
Without arg show current player amount and security level limitations for login to server, with arg set player linit ($num > 0) or securiti limitation ($num < 0 or security leme name. With `reset` sets player limit to the one in the config file
quest add3Syntax: .quest add #quest_id
Add to character quest log quest #quest_id. Quest started from item can't be added by this command but correct .additem call provided in command output.
quest remove3Syntax: .quest remove #quest_id
Set quest #quest_id state to not completed and not active (and remove from active quest list) for selected player.
recall1Syntax: .recall [$playername]
Teleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you.
reload3Syntax: .reload table_name
Reload table `table_name` if reload support added for this table and this table can be _safe_ reloaded.
reload all3Syntax: .reload all
Reload all tables with reload support added and that can be _safe_ reloaded.
reload all_area3Syntax: .reload all_area
Reload all `areatrigger_*` tables if reload support added for this table and this table can be _safe_ reloaded.
reload all_loot3Syntax: .reload all_loot
Reload all `*_loot_template` tables. This can be slow operation with lags for server run.
reload all_quest3Syntax: .reload all_quest
Reload all quest related tables if reload support added for this table and this table can be _safe_ reloaded.
reload all_spell3Syntax: .reload all
Reload all `spell_*` tables with reload support added and that can be _safe_ reloaded.
reset all3Syntax: .reset all spells
Syntax: .reset all talents
Request reset spells or talents at next login each existed character.
reset honor3Syntax:
reset honor [Playername]
Reset all honor data for targeted character.
reset level3Syntax:
reset level [Playername]
Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost.
reset spells3Syntax:
reset spells [Playername]
Removes all non-original spells from spellbook.
Playername can be name of offline character.
reset stats3Syntax:
reset stats [Playername]
Resets(recalculate) all stats of the targeted player to their original values at current level.
reset talents3Syntax:
reset talents [Playername]
Removes all talents of the targeted player. Playername can be name of offline character.
respawn3Syntax: .respawn
Respawn all nearest creatures and GO without waiting respawn time expiration.
revive3Syntax: .revive
Revive the selected player. If no player is selected, it will revive you.
save0Syntax: .save
Saves your character.
saveall1Syntax: .saveall
Save all characters in game.
security3Syntax: .security $name #level
Set the security level of player $name to a level of #level.
#level may range from 0 to 5.
sendmail1Syntax: .sendmail #playername #subject #text
Send a mail to a player. Note: subject may not contain spaces.
setskill3Syntax: .setskill #skill #level [#max]
Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill.
showarea3Syntax: .showarea #areaid
Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.
showhonor0Syntax: .showhonor
Display your honor ranking.
shutdown3Syntax: .shutdown seconds
Shut the server down after given seconds or cancel the shutdown if cancel value is used.
start0Syntax: .start
Teleport you to the starting area of your character.
taxicheat1Syntax: .taxicheat on/off
Temporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you.
Visited taxi nodes sill accessible after removing access.
tele1Syntax: .tele #location
Teleport player to a given location.
tele add3Syntax: .tele add $name
Add current your position to .tele command target locations list with name $name.
tele del3Syntax: .tele del $name
Remove location with name $name for .tele command locations list.
tele group1Syntax: .tele group#location
Teleport a selected player and his group members to a given location.
tele name1Syntax: .tele name #playername #location
Teleport a player to a given location.
ticket2Syntax: .ticket on
.ticket off
.ticket #num
.ticket $character_name
on/off for GMs to show or not a new ticket directly, $character_name to show ticket of this character, #num to show ticket #num.
transport3Not yet implemented.
unaura3Syntax: .unaura #spellid
Remove aura due to spell #spellid from the selected Unit.
unban3Syntax is: unban <account|ip|character> $NameOrIp
nban account or IP.
unlearn3Syntax: .unlearn #startspell #endspell
Unlearn for selected player the range of spells between id #startspell and #endspell. If no #endspell is provided, just unlearn spell of id #startspell.
unmute1Syntax: .unmute $playerName
Restore chat messaging for any character from account of character $playerName.
wchange3Syntax: .wchange #weathertype #status
Set current weather to #weathertype with an intensity of #status.
#weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.
whispers1Syntax: .whispers on|off
nable/disable accepting whispers by GM from players. By default use mangosd.conf setting.
wp2Using WP Command:
ach Waypoint Command has it's own description!
wp add2Syntax: .wp add [#creature_guid or Select a Creature]
wp export3Syntax: .wp export [#creature_guid or Select a Creature] $filename
wp import3Syntax: .wp import $filename
wp modify2Syntax: .wp modify [#creature_guid or Select a Creature]
dd - Add a waypoint after the selected visual
aittime $time
mote ID
pell ID
ext1| text2| text3| text4| text5 <text>
odel1 ID
odel2 ID
ove(moves wp to player pos)
el (deletes the wp)
Only one parameter per time!
wp show2Syntax: .wp show [#creature_guid or Select a Creature]
n
irst
ast
ff
nfo
For using info you have to do first show on and than select a Visual-Waypoint and do the show info!